Clarke's Third Law
Tobia! The name should be enough to stir the soul of any patriotic citizen of the Third Imperium. Tobia! A world-girdling city, where mighty capital ships nestle in docks entirely surrounded by towering skyscrapers, where aliens from a hundred worlds meet to trade and wonder at the strength of Humaniti’s Third Imperium! Tobia! Where the ducal palacesoars like a glittering second sun over the landscape! Tobia! The bastion of civilisation in the Trojan Reach – not faded Gazulin, clinging to a thin patina of culture to stave off decay and not militaristic Pax Rulin, where the demands of defence override any other activity. Tobia, seat of the duke and the most important world Spinward of Capital. It is a technologically advanced and highly cosmopolitan world but critics of Tobia say that its culture is egotistical and self-obsessed and that a succession of dukes has squandered the wealth from trade. While Tobia garners trillions of credits every year from taxes and escort fees, much of this money is spent on luxuries or financial investments in the Spinward Marches and other coreward sectors, instead of on maintaining the fleets, expanding the Imperium or civilising the Trojan Reach. Serious questions have been raised about the readiness of Tobia to hold out against a prolonged siege – especially with the ongoing turmoil around Simok and Ayldem threatening supply routes from deeper in the subsector.
Such concerns seem foolish to many – one needs only to look at the soaring towers and shining fleets orbiting Tobia to see that this world could never fall.